![]() ![]() Item combination is also possible from the inventory screen. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Ĭry of Fear features many unique mechanics, such as the limited inventory system, which allows the player to carry only six items at a time and does not pause the game while the inventory screen is open. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series. ![]() The player navigates through a city while solving puzzles and fighting monsters in order to progress. The inventory system was also reduced from twelve slots to six. For example, the phone's flashlight was initially made to illuminate an area around the player - this was later changed only to the area in front of him or her. During the 4 years of development of Cry of Fear, many ideas were scrapped, while others were improved. ![]() The mod was delayed several times due to time limitations before being released in 2012. ![]()
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